WARRIORS
NEXUS CARD CREATOR
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IDENTITY
Fighter Name (Codename)
Real Name
Troops (1–6)
1
2
3
4
5
6
Faction
Iron Veil Delta Squad
Darkwalker Army
The Vaulted
The Feeders
The 404
Tier
LEGEND
ELITE
SQUAD
ARMY
UTILITY
STATS
MOVE / RANGE BALANCE
+2 / +2
MOVE
+2
-2
+6
RANGE
+2
-2
+6
ADJUSTING ONE STAT SHIFTS THE OTHER
Move Dice
1d6
2d6
Range Dice
1d6
2d6
HIT POINTS
ALWAYS 6
SPECIAL MOVE
Move Name
Dice
1d6
2d6
Even result
Even: target takes 2 damage.
Even: both targets take 1 damage.
Even: move up to 6 squares then deal 2 damage.
Even: move up to 6 squares then deal 1 damage.
Even: move 2 friendlies up to 3 squares each.
Even: target recovers 2 damage.
Even: copy target's special move and resolve it.
Even: target takes 1 damage and top 3 Ability deck cards discarded.
Odd result
Odd: target takes 1 damage.
Odd: one target takes 1 damage — you choose which.
Odd: move up to 6 squares then deal 1 damage.
Odd: move up to 6 squares — no damage.
Odd: move 1 friendly up to 3 squares.
Odd: target recovers 1 damage.
Odd: deal 1 damage to one enemy within RANGE.
Snake Eyes / Doubles (optional)
— None —
Snake eyes (1+1): target takes 3 damage.
Snake eyes (1+1): both take 2 damage.
Snake eyes (1+1): move up to 6 squares then deal 3 damage.
Doubles: both take 2 damage.
Doubles: both take 1 damage.
Doubles: all friendlies gain +1 MOVE this turn.
Fighter Bio
Iron Veil Delta Squad
ELITE
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+2
MOVE
1d6
HIT POINTS
+2
RANGE
2d6
FIGHTER NAME
Classified
TROOPS 2
SPECIAL MOVE
2d6
Even: target takes 2 damage.
Odd: target takes 1 damage.
Snake eyes (1+1): target takes 3 damage.
CARD RULES
• TROOPS 2 — Up to 2 on the board at any time.
• 4 copies per type in your deck.
RISE OF NEXUS ARENA
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